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10Exile (Halo 4)We recommend: trap the Flag, Extraction, Dominion
adequate, we be aware of, with SO many maps to pick through, why include a sizzling-off-the-press Halo four level? since it’s magnificent! Indoor and outside zones, numerous ranges of verticality, oodles of motors (Gauss ’Hog, Ghost, Banshee, and Scorpion tank), all wrapped up in a loop tailor made for quick routes and even faster Killtaculars – Exile represents the better of the Halo 4 maps. And it’s now not just because it’s vibrant and new; it performs basically well, in relatively much any mode you throw at it. a perfect map for CTF, Dominion, Extraction, and Slayer, Exile appears, feels, and plays like traditional Halo. It’s at once new and instantly general, offering a balanced battlefield for vehicular Spartan slaughter and on-foot shenanigans aplenty.
9Guardian (Halo 3)We recommend: Slayer, King of the Hill, Oddball, SWAT
Guardian supplied the small, multi-degree repair in Halo 3 that Halo 2 Lockout faithfuls longed for. With its made-for-pace design and ample paths that all but stampede you into the fray, Guardian featured Forerunner aesthetics perched atop an overgrown jungle skyline bathed in colorings of misty eco-friendly and win. architecture figured closely in pacing, specifically with its many quite simply identifiable areas, most of which became magnets of demise. Sniper tower turned into always a primary run, with Sniper, Overshield, and Needler (you might step off the back ledge for a full view via to decrease Yellow raise, a taking pictures gallery for enemies making the run for the Brute Hammer at once under the center Platform). It wasn’t distinct to hear locations shouted out all through suits: blue room, green room, yellow carry -- these had been primary to call out and manage when playing online, and a coordinated team might cling sniper tower (all the time blasting the fusion core out before, intellect you), and manage BR, shottie, and Hammer at Yellow raise and, neatly, definitely RUN A train.
8Last lodge (Halo three)We recommend: team Slayer, One Bomb, Assault, VIP, infection, capture the Flag
Oh Camp Froman, how repeatedly have we spawned in your sniper rifle and brained individuals working on the shotgun in the first 5 seconds of the suit? a nearly exact remake of the venerable Halo 2 map, Zanzibar, remaining inn become a gushing love letter from Bungie to Halo 2 crazies, and we ate it up! Small changes most effective improved issues (Spartan Laser changed Rockets on the right of the Wheel, a larger flag room in the station, the obtrusive graphical facelift, and so forth.), but greater so than nearly any other mid to giant-scaled map, ultimate resort boasted so many fight zones. Seawall and the seashore were battlefields unto themselves, while the Wheel, manage Tower, internal and outer Base, and the aforementioned Camp Froman have been continuous hot spots. final hotel could play host to basically any mode, making it an oft-played standby. Plus, it all the time conjured up memories of one of the vital most desirable superbouncing Halo 2 needed to present.
7Battle Creek (Halo: combat developed)We suggest: capture the Flag, Oddball, Slayer
fight Creek was the most fulfilling small map in combat developed (sorry, Prisoner). we will’t even count number how again and again we’ve run round those bases, making a running start across the nook. Orrun and jumped run as much as rockets, jumped through the teleporter, gotten ganked via lively Camo campers in the creek, lobbed frags into the little home windows within the bases to grief the individuals maintaining the flag – battle Creek can choke up many older Halo gamers on sight. It’s been on the grounds that remade a couple of times (the highest quality being Halo 2’s Beaver Creek). talking of which, why did we pick battle Creek over Beaver Creek. Duh, fight Creek has ladders. LADDERS.
6The Pit (Halo three)We recommend: crew Slayer, Assault, Lone Wolves/Rumble Pit, SWAT
The Pit became rather possibly the most suitable Halo 3 map (now not trollin’, just sayin’). in case you spent a lot time enjoying Halo three multiplayer, you know why. utterly symmetrical but split up with numerous ranges and the always busy sword base, The Pit definitely shined in free-for-all Lone Wolves, Slayer, and SWAT modes. Most Slayer video games would start with both the run to rockets, or the run to sniper. the former at all times begun with a bathe of grenades (oh how they bounced off the tall walls of rocket corridor) and ended with varied deaths. There was an undeniable move to the map, specifically on the bases. The middle part and sword base would regularly turn into choke points, with much of the motion gravitating against both points. and each so regularly you’d spawn up in the excessive tower, far from everything, from which you could rain down molten hot terror on whoever accidentally bumped into your line of sight. Suckers.
5Ivory Tower (Halo 2)We recommend: 1 Flag seize the Flag, Slayer, Assault, SWAT
the numerous, many angles… the dim, washed-out lights… the damaged ranges and sparse interior design… Ivory Tower is as moody because it is distinctive. Spawn on the main ground and you can run for rockets or Overshield ramp. Spawn upstairs and judge between protecting air lift, elevator, or the again door. Spawn on the backside of the carry and you'll head for sword or slog off to any of the higher stages. very few maps did such a good job of constructing a comparatively small space suppose so significant, and even fewer made you suppose effective and vulnerable at the same time. With pictures being fired round every next nook, you needed to watch your again at each flip if you have been going to survive. This became not ever more obvious than all the way through suits of SWAT, which were lightning fast. Turning the higher corner close air lift with a jump, sailing through the air and into the corridor run, and then touchdown two or three no-scoped headshots delivered a really certain classification of thrill.
4Ascension (Halo 2)We advocate: Slayer, Oddball, loopy King of the Hill, Tower of vigor
Ascension is one of those maps with a palpable experience of location. certain it had the enduring two towers and relay ring, the long underpass, the bounce of faith to rockets, all on a map floating within the core of nothing – with an extended, humiliating drop down. but extra so it possessed a stoic feel of indifference; it was a technological killing container with nowhere to run or hide, no longer that you just’d want to. tons of the map was visible from a number of vantage elements, but to get to them turned into to open your self up eagle-eyed BR or sniper toting sensible guys. Ascension became brilliant for Oddball, 1 Flag, and loopy King of the Hill, however really nothing in comparison to Tower of vigor, a custom game with out a shields, simplest shotguns, and the large turret on big tower. The purpose: GET TO THE TOWER!!! matches might ultimate an hour or more, and stay enticing the whole time via. lovers cherished this variant so plenty that it’s been recreated with Forge assorted times, and can nonetheless be played on attain with the top map (nonetheless it just isn’t the same!!!). Oh, and suuuuuperbounce!!!!!!!!!!!
3Hang 'Em excessive (Halo: fight evolved)We advocate: seize the Flag, Slayer, Oddball
hang ‘Em excessive made for one of the vital most fulfilling mid-range gun play in all of Halo multiplayer. The map offered two decidedly distinctive bases, each and every with its personal execs and cons. within the span between, the pair of tombstone fields and the ditch helped cement the jumpy, twitchy trinity of Halo gameplay – guns, grenades and melee. this is, if you weren’t getting your face blown off by means of somebody throughout the map. The pistol reigned supreme, as did snipes, however you could decimate an entire team with rocks or shottie if you dared undertaking into open territory or camp the tunnels. Of direction, once each group controlled and held its base, issues straight away turned into a protracted latitude shoot out, and stand-offs all the time forced amazing kamikaze base runs. The Tombstone remake that headlined Halo 2’s remaining map pack became a company reminder that cling ‘Em high is old Halo. taking part in it again as part of the Halo: fight advanced Anniversary map pack most effective drove this aspect domestic. dangle ‘Em excessive is a bona fide traditional.
2Lockout (Halo 2)We suggest: crew Slayer, SWAT
finding out between Lockout and Blood Gulch for high honors become critically challenging. Lockout is arguably the optimal small map in all of Halo multiplayer. Insane pacing, total steadiness, and every view, perspective, and position is iconic. Lockout was a simple map to memorize, and any Halo player value his salt is aware of the map blindfolded. Lockout became the default map to play in custom games; it turned into most effective a be counted of time until you found your self leaping round its snow swept structures and areas. And forget about 1v1 challenges with “that guy” that always accused a person on your birthday party of standbying, after which we’d retreat to Lockout and watch the duel, mano y mano. SWAT suits dominated, as did Swords and Shotties and 1 Flag. And don’t neglect the Ghosts of Lockout, and Guardians (who took credit for killing you when you did some thing dull, like walk off the map), and the entire superbouncing madness. in case you’ve performed Halo multiplayer significantly, you’ve performed Lockout. and never Blackout, screw that blasphemous imposter.
1Blood Gulch (Halo: combat evolved)We advocate: trap the Flag
outdoor of Counter-Strike’s de_dust, is there a more iconic map in first-grownup shooter heritage than the original Halo’s “boxed desert canyon”? Blood Gulch is the all-time traditional Halo battleground, due to this mainly others: it's the quintessential show off for what Halo is. motors, superb weapons, and stressful base encounters all through flag runs make every suit a memorable one. And despite the fact that the map is huge, the three-shot death-computer pistol keeps combat fast and frequent. remember the gents’s agreement: no blocking off the teleporter pads with the automobiles! We could – and did – play you day by day of our lives, Blood Gulch. There’s a motive this map has been remade in diverse Halo video games when you consider that. And we hope to peer it again, too.So how did we do? Did we get it appropriate? Are we means off? tell us in the feedback below, and provides us your listing of the 10 optimal maps in Halo. Then let’s PLAY THEM collectively!