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10Exile (Halo 4)We advocate: capture the Flag, Extraction, Dominion
good enough, we comprehend, with SO many maps to prefer via, why encompass a scorching-off-the-press Halo 4 stage? since it’s astonishing! Indoor and out of doors zones, assorted stages of verticality, oodles of motors (Gauss ’Hog, Ghost, Banshee, and Scorpion tank), all wrapped up in a loop tailor made for speedy routes and even quicker Killtaculars – Exile represents the best of the Halo 4 maps. And it’s no longer just because it’s vivid and new; it performs in reality smartly, in fairly much any mode you throw at it. a perfect map for CTF, Dominion, Extraction, and Slayer, Exile looks, feels, and performs like classic Halo. It’s without delay new and instantly normal, providing a balanced battlefield for vehicular Spartan slaughter and on-foot shenanigans aplenty.
9Guardian (Halo three)We advocate: Slayer, King of the Hill, Oddball, SWAT
Guardian supplied the small, multi-stage fix in Halo 3 that Halo 2 Lockout faithfuls longed for. With its made-for-velocity design and considerable paths that every one however stampede you into the fray, Guardian featured Forerunner aesthetics perched atop an overgrown jungle skyline bathed in shades of misty eco-friendly and win. architecture figured heavily in pacing, particularly with its many effortlessly identifiable areas, most of which grew to be magnets of demise. Sniper tower turned into at all times a primary run, with Sniper, Overshield, and Needler (you could step off the back ledge for a full view via to lower Yellow elevate, a shooting gallery for enemies making the run for the Brute Hammer directly beneath the core Platform). It wasn’t exotic to hear places shouted out all the way through suits: blue room, green room, yellow lift -- these had been fundamental to name out and handle when enjoying on-line, and a coordinated crew might cling sniper tower (at all times blasting the fusion core out before, mind you), and handle BR, shottie, and Hammer at Yellow lift and, well, in reality RUN A instruct.
8Last inn (Halo three)We advocate: team Slayer, One Bomb, Assault, VIP, an infection, trap the Flag
Oh Camp Froman, how many times have we spawned in your sniper rifle and brained individuals operating on the shotgun in the first 5 seconds of the match? an almost actual remake of the venerable Halo 2 map, Zanzibar, remaining hotel changed into a gushing love letter from Bungie to Halo 2 crazies, and we ate it up! Small alterations simplest better issues (Spartan Laser replaced Rockets at the accurate of the Wheel, a bigger flag room within the station, the glaring graphical facelift, and so on.), but more so than essentially another mid to huge-scaled map, last motel boasted so many fight zones. Seawall and the seaside were battlefields unto themselves, while the Wheel, control Tower, internal and outer Base, and the aforementioned Camp Froman had been continuous scorching spots. remaining hotel may play host to practically any mode, making it an oft-played standby. Plus, it all the time conjured up memories of one of the most advantageous superbouncing Halo 2 needed to present.
7Battle Creek (Halo: combat advanced)We recommend: catch the Flag, Oddball, Slayer
battle Creek became the most efficient small map in combat advanced (sorry, Prisoner). we will’t even count how repeatedly we’ve run around these bases, making a operating bounce across the nook. Orrun and jumped run as much as rockets, jumped through the teleporter, gotten ganked by using active Camo campers within the creek, lobbed frags into the little windows in the bases to grief the americans protecting the flag – combat Creek can choke up many older Halo players on sight. It’s been due to the fact that remade a number of times (the gold standard being Halo 2’s Beaver Creek). speaking of which, why did we prefer fight Creek over Beaver Creek. Duh, battle Creek has ladders. LADDERS.
6The Pit (Halo 3)We suggest: team Slayer, Assault, Lone Wolves/Rumble Pit, SWAT
The Pit changed into somewhat probably the top-quality Halo 3 map (now not trollin’, simply sayin’). in case you spent a good deal time taking part in Halo three multiplayer, you understand why. utterly symmetrical but cut up up with assorted ranges and the all the time busy sword base, The Pit definitely shined in free-for-all Lone Wolves, Slayer, and SWAT modes. Most Slayer video games would begin with either the run to rockets, or the run to sniper. the former at all times started with a shower of grenades (oh how they bounced off the tall partitions of rocket corridor) and ended with distinctive deaths. There changed into an undeniable stream to the map, mainly at the bases. The core area and sword base would commonly develop into choke aspects, with a good deal of the action gravitating against the two points. and every so commonly you’d spawn up within the excessive tower, faraway from every little thing, from which you may rain down molten scorching terror on whoever unintentionally ran into your line of sight. Suckers.
5Ivory Tower (Halo 2)We advocate: 1 Flag catch the Flag, Slayer, Assault, SWAT
the many, many angles… the dim, washed-out lighting fixtures… the damaged stages and sparse interior design… Ivory Tower is as moody because it is numerous. Spawn on the main floor and you'll run for rockets or Overshield ramp. Spawn upstairs and judge between protecting air lift, elevator, or the returned door. Spawn at the bottom of the lift and you can head for sword or slog off to any of the higher tiers. very few maps did such a pretty good job of constructing a comparatively small area consider so large, and even fewer made you believe effective and vulnerable at the equal time. With photographs being fired around each next nook, you had to watch your lower back at every turn in case you have been going to live on. This turned into not ever more obvious than throughout matches of SWAT, which have been lightning quickly. Turning the upper nook close air lift with a jump, crusing during the air and into the hall run, and then landing two or three no-scoped headshots delivered a very certain type of thrill.
4Ascension (Halo 2)We suggest: Slayer, Oddball, crazy King of the Hill, Tower of energy
Ascension is one of those maps with a palpable experience of area. sure it had the long-lasting two towers and relay ring, the lengthy underpass, the leap of religion to rockets, all on a map floating within the core of nothing – with a long, humiliating drop down. however more so it possessed a stoic feel of indifference; it became a technological killing field with nowhere to run or hide, no longer that you’d need to. a whole lot of the map turned into seen from a number of vantage facets, however to get to them changed into to open your self up eagle-eyed BR or sniper toting wise guys. Ascension was exceptional for Oddball, 1 Flag, and crazy King of the Hill, but really nothing compared to Tower of energy, a custom video game and not using a shields, simplest shotguns, and the massive turret on big tower. The goal: GET TO THE TOWER!!! fits may ultimate an hour or greater, and continue to be attractive the complete time via. enthusiasts loved this variant so much that it’s been recreated with Forge numerous instances, and can nevertheless be played on reach with the head map (but it surely just isn’t the identical!!!). Oh, and suuuuuperbounce!!!!!!!!!!!
3Hang 'Em high (Halo: combat developed)We advocate: capture the Flag, Slayer, Oddball
cling ‘Em excessive made for some of the premier mid-latitude gun play in all of Halo multiplayer. The map introduced two decidedly diverse bases, each with its own pros and cons. within the span between, the pair of tombstone fields and the ditch helped cement the jumpy, twitchy trinity of Halo gameplay – guns, grenades and melee. it is, should you weren’t getting your face blown off by somebody across the map. The pistol reigned supreme, as did snipes, however you could decimate an entire crew with rocks or shottie in case you dared mission into open territory or camp the tunnels. Of course, once each group controlled and held its base, issues at once became into a protracted range shoot out, and stand-offs at all times compelled exceptional kamikaze base runs. The Tombstone remake that headlined Halo 2’s ultimate map pack changed into an organization reminder that hang ‘Em high is antique Halo. playing it once more as part of the Halo: fight advanced Anniversary map pack best drove this element home. hold ‘Em excessive is a bona fide classic.
2Lockout (Halo 2)We recommend: team Slayer, SWAT
identifying between Lockout and Blood Gulch for high honors changed into severely challenging. Lockout is arguably the premier small map in all of Halo multiplayer. Insane pacing, total steadiness, and each view, angle, and place is iconic. Lockout became a straightforward map to memorize, and any Halo player price his salt is aware of the map blindfolded. Lockout grew to be the default map to play in custom video games; it turned into best a remember of time except you discovered your self leaping round its snow swept platforms and spaces. And ignore 1v1 challenges with “that man” that always accused somebody to your birthday celebration of standbying, after which we’d retreat to Lockout and watch the duel, mano y mano. SWAT suits ruled, as did Swords and Shotties and 1 Flag. And don’t forget the Ghosts of Lockout, and Guardians (who took credit for killing you if you did anything dull, like walk off the map), and all of the superbouncing madness. in case you’ve performed Halo multiplayer critically, you’ve played Lockout. and not Blackout, screw that blasphemous imposter.
1Blood Gulch (Halo: combat developed)We recommend: trap the Flag
outdoor of Counter-Strike’s de_dust, is there a greater iconic map in first-grownup shooter historical past than the fashioned Halo’s “boxed desert canyon”? Blood Gulch is the all-time classic Halo battleground, because of this particularly others: it's the quintessential showcase for what Halo is. motors, surprising weapons, and tense base encounters all over flag runs make each in shape a memorable one. And even though the map is huge, the three-shot dying-laptop pistol continues combat speedy and common. bear in mind the gentlemen’s settlement: no blocking off the teleporter pads with the automobiles! We could – and did – play you each day of our lives, Blood Gulch. There’s a motive this map has been remade in distinctive Halo games on account that. And we hope to peer it again, too.So how did we do? Did we get it appropriate? Are we method off? tell us within the comments under, and give us your listing of the 10 highest quality maps in Halo. Then let’s PLAY THEM together!