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10Exile (Halo four)We advocate: catch the Flag, Extraction, Dominion
adequate, we recognize, with SO many maps to pick through, why encompass a scorching-off-the-press Halo 4 stage? because it’s wonderful! Indoor and outdoor zones, assorted tiers of verticality, oodles of motors (Gauss ’Hog, Ghost, Banshee, and Scorpion tank), all wrapped up in a loop tailor made for speedy routes and even sooner Killtaculars – Exile represents the best of the Halo four maps. And it’s no longer simply since it’s brilliant and new; it performs really well, in relatively lots any mode you throw at it. a perfect map for CTF, Dominion, Extraction, and Slayer, Exile appears, feels, and performs like classic Halo. It’s at once new and immediately time-honored, providing a balanced battlefield for vehicular Spartan slaughter and on-foot shenanigans aplenty.
9Guardian (Halo 3)We suggest: Slayer, King of the Hill, Oddball, SWAT
Guardian supplied the small, multi-level repair in Halo three that Halo 2 Lockout faithfuls longed for. With its made-for-pace design and considerable paths that all however stampede you into the fray, Guardian featured Forerunner aesthetics perched atop an overgrown jungle skyline bathed in colorations of misty green and win. architecture figured heavily in pacing, certainly with its many without problems identifiable areas, most of which grew to be magnets of loss of life. Sniper tower become at all times a first run, with Sniper, Overshield, and Needler (you may step off the again ledge for a full view through to lower Yellow lift, a taking pictures gallery for enemies making the run for the Brute Hammer at once below the core Platform). It wasn’t exclusive to hear areas shouted out all through suits: blue room, eco-friendly room, yellow raise -- these have been primary to call out and manage when playing online, and a coordinated crew might hold sniper tower (always blasting the fusion core out before, intellect you), and control BR, shottie, and Hammer at Yellow elevate and, neatly, definitely RUN A instruct.
8Last inn (Halo 3)We recommend: group Slayer, One Bomb, Assault, VIP, an infection, capture the Flag
Oh Camp Froman, how repeatedly have we spawned to your sniper rifle and brained people running on the shotgun within the first five seconds of the healthy? a virtually exact remake of the venerable Halo 2 map, Zanzibar, ultimate resort changed into a gushing love letter from Bungie to Halo 2 crazies, and we ate it up! Small alterations most effective more desirable things (Spartan Laser changed Rockets at the desirable of the Wheel, a bigger flag room in the station, the obtrusive graphical facelift, etc.), but greater so than essentially any other mid to massive-scaled map, final lodge boasted so many fight zones. Seawall and the seaside had been battlefields unto themselves, while the Wheel, handle Tower, inner and outer Base, and the aforementioned Camp Froman had been continuous hot spots. final hotel could play host to essentially any mode, making it an oft-played standby. Plus, it at all times conjured up memories of one of the vital top-rated superbouncing Halo 2 had to offer.
7Battle Creek (Halo: combat evolved)We advocate: capture the Flag, Oddball, Slayer
combat Creek changed into the greatest small map in fight advanced (sorry, Prisoner). we are able to’t even count number how time and again we’ve run around those bases, making a running start across the nook. Orrun and jumped run up to rockets, jumped throughout the teleporter, gotten ganked via active Camo campers within the creek, lobbed frags into the little home windows within the bases to grief the individuals retaining the flag – fight Creek can choke up many older Halo gamers on sight. It’s been given that remade a number of times (the premier being Halo 2’s Beaver Creek). speakme of which, why did we decide on fight Creek over Beaver Creek. Duh, fight Creek has ladders. LADDERS.
6The Pit (Halo three)We suggest: team Slayer, Assault, Lone Wolves/Rumble Pit, SWAT
The Pit was fairly possibly the top of the line Halo 3 map (not trollin’, just sayin’). in case you spent a great deal time playing Halo 3 multiplayer, you know why. absolutely symmetrical however split up with diverse ranges and the always busy sword base, The Pit really shined in free-for-all Lone Wolves, Slayer, and SWAT modes. Most Slayer games would start with either the run to rockets, or the run to sniper. the former at all times begun with a bathe of grenades (oh how they bounced off the tall partitions of rocket corridor) and ended with diverse deaths. There was an undeniable flow to the map, principally on the bases. The core area and sword base would commonly become choke features, with a great deal of the action gravitating in opposition t both elements. and each so regularly you’d spawn up in the high tower, away from every little thing, from which you could rain down molten sizzling terror on whoever accidentally bumped into your line of sight. Suckers.
5Ivory Tower (Halo 2)We suggest: 1 Flag catch the Flag, Slayer, Assault, SWAT
the numerous, many angles… the dim, washed-out lighting… the broken degrees and sparse interior design… Ivory Tower is as moody as it is assorted. Spawn on the leading ground and you'll run for rockets or Overshield ramp. Spawn upstairs and decide between overlaying air lift, elevator, or the returned door. Spawn on the backside of the raise and you may head for sword or slog off to any of the higher degrees. very few maps did such a very good job of creating a relatively small house believe so giant, and even fewer made you feel powerful and vulnerable on the equal time. With pictures being fired round every next corner, you needed to watch your again at every turn if you have been going to live to tell the tale. This become in no way extra obvious than all over matches of SWAT, that have been lightning fast. Turning the higher corner near air elevate with a bounce, crusing throughout the air and into the corridor run, after which touchdown two or three no-scoped headshots delivered a really certain classification of thrill.
4Ascension (Halo 2)We recommend: Slayer, Oddball, loopy King of the Hill, Tower of power
Ascension is one of those maps with a palpable sense of region. certain it had the enduring two towers and relay ring, the long underpass, the leap of faith to rockets, all on a map floating in the middle of nothing – with a long, humiliating drop down. but extra so it possessed a stoic feel of indifference; it was a technological killing box with nowhere to run or conceal, not that you’d wish to. a lot of the map become visible from several vantage features, but to get to them become to open your self up eagle-eyed BR or sniper toting wise guys. Ascension become fantastic for Oddball, 1 Flag, and loopy King of the Hill, however really nothing compared to Tower of power, a custom game without a shields, only shotguns, and the big turret on large tower. The purpose: GET TO THE TOWER!!! suits may remaining an hour or more, and stay attractive the complete time via. enthusiasts adored this variant so tons that it’s been recreated with Forge distinct times, and might nevertheless be played on attain with the pinnacle map (but it surely just isn’t the equal!!!). Oh, and suuuuuperbounce!!!!!!!!!!!
3Hang 'Em excessive (Halo: combat evolved)We suggest: trap the Flag, Slayer, Oddball
dangle ‘Em high made for one of the vital finest mid-range gun play in all of Halo multiplayer. The map offered two decidedly different bases, every with its personal pros and cons. within the span between, the pair of tombstone fields and the ditch helped cement the jumpy, twitchy trinity of Halo gameplay – weapons, grenades and melee. it really is, in case you weren’t getting your face blown off through somebody throughout the map. The pistol reigned supreme, as did snipes, but you could decimate a whole team with rocks or shottie if you dared task into open territory or camp the tunnels. Of course, as soon as every group managed and held its base, issues rapidly grew to become into an extended range shoot out, and stand-offs at all times pressured wonderful kamikaze base runs. The Tombstone remake that headlined Halo 2’s closing map pack became an organization reminder that grasp ‘Em excessive is vintage Halo. playing it once more as a part of the Halo: combat advanced Anniversary map pack simplest drove this point home. hang ‘Em high is a bona fide classic.
2Lockout (Halo 2)We recommend: crew Slayer, SWAT
identifying between Lockout and Blood Gulch for high honors changed into severely difficult. Lockout is arguably the optimal small map in all of Halo multiplayer. Insane pacing, total stability, and every view, attitude, and position is iconic. Lockout became an easy map to memorize, and any Halo participant worth his salt is aware of the map blindfolded. Lockout became the default map to play in customized video games; it was most effective a matter of time except you found yourself leaping round its snow swept platforms and areas. And forget about 1v1 challenges with “that guy” that always accused a person on your birthday party of standbying, after which we’d retreat to Lockout and watch the duel, mano y mano. SWAT suits dominated, as did Swords and Shotties and 1 Flag. And don’t forget the Ghosts of Lockout, and Guardians (who took credit score for killing you for those who did anything stupid, like stroll off the map), and all the superbouncing insanity. if you’ve performed Halo multiplayer critically, you’ve performed Lockout. and not Blackout, screw that blasphemous imposter.
1Blood Gulch (Halo: fight advanced)We advocate: trap the Flag
outside of Counter-Strike’s de_dust, is there a more iconic map in first-grownup shooter historical past than the original Halo’s “boxed desolate tract canyon”? Blood Gulch is the all-time traditional Halo battleground, due to this notably others: it is the quintessential show off for what Halo is. vehicles, unbelievable weapons, and stressful base encounters during flag runs make every suit a memorable one. And although the map is massive, the three-shot dying-desktop pistol continues fight fast and commonplace. remember the gentlemen’s contract: no blocking the teleporter pads with the motors! We may – and did – play you day by day of our lives, Blood Gulch. There’s a cause this map has been remade in multiple Halo games due to the fact that. And we hope to see it once again, too.So how did we do? Did we get it correct? Are we way off? tell us within the feedback beneath, and provides us your listing of the 10 most excellent maps in Halo. Then let’s PLAY THEM collectively!