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Heisenberg Factory-Resident Evil 8 Village Wiki Guide

Welcome to IGN’s Resident Evil Village Guide. This page contains information about the realm of the final lord-Heisenberg factory. This guide includes information about secrets, treasures, and collectibles, such as documents and guardian goats that can be found along the way, including how to activate the ritual site, how to upgrade the level of the factory, how to obtain the key to Heisenberg, and how to defeat both Heisenberg And his experimental creature Sturm…
Now you will have all four flasks of Roseâ????s, namely the head, torso, arms and legs. Go back to the altar, sell all your treasures and buy any upgrades you need from the duke, and save your progress.
Approach the altar and put all four flasks into the container. After opening, you can get the giant’s chalice. With this new item, you can now approach the large dias at the ceremony site, where the four huge statues in each house are located.
Once you put the Holy Grail on dias, a scene will appear, erecting a huge bridge at the Heisenberg factory to clear the way for your next confrontation. When you cross his factory, you will be taken to a lower floor and told to go in and meet him.
There is nothing worth noting in the large area leading to the entrance of his factory, except for some rusty scraps and metal scraps at the back of some wrecked cars on both sides.
The old barn-style entrance is surprisingly quiet, with a larger door locked inside, forcing you to go to the left, take some gunpowder from the shelf, and find a door that leads deep underground.
Go down the path into another big room, take some chemical liquid from the table, then turn right and check the big wall covered with cloth.
Before Heisenberg himself appears to let you know his grand plan, you will have time to look at Heisenberg’s grand spider belt plan. Ethan will not completely agree with this shaky team, so you will be thrown into the factory unceremoniously to meet Heisernberg’s little pet.
If you go to bed together, you have to leave the person who is stuck to the face by the propeller blades. You can’t do anything to harm it now, so run, turn right when the front door is closed, get out of a hole in the wall, and continue to the right.
The monster behind you will not care too much about the door and open it, forcing you to continue running while hiding under some debris. When you encounter another dead end, there is a chute looking to the right that can take you deep into the Heisenberg factory.
You will become a huge garbage dump, but at least the monster will not follow you anymore. Walk through a pile as you climb to the left, looking for all kinds of rusty scraps, gunpowder and metal scraps. Find a ladder on the wall and you can jump on it.
It won’t be long before you will encounter more Hiesenberg works-these are very similar to the ghouls you have fought before, but the armor on their heads must be used before you can get some actual headshots. Since they tend to gather together, you can also choose to explode to clear the road, then move to the distance to pick up some rusty waste, and look to the left for the wall grille that can be opened.
Climbing up and down a ladder, he found himself in the center of the factory, where Heisenberg had been busy building his army. There is a crate behind you that can be broken. When you move to the right, you will find that the Duke has set up a store on the elevator, and you can open one side.
If necessary, please save it here, and note that the Duke now has two new weapons available for purchase, the V61 custom pistol and the SYG-12 shotgun. Automatic machine pistols and semi-automatic focus shooting shotguns, these are expensive weapons-unless you are willing to sell your old pistols and shotguns, you may need to buy his final inventory expansion. If you are willing to continue to upgrade existing weapons or invest in one or two new weapons, and to invest in modules that can be purchased for each weapon, then the choice is yours.
Since you can’t use the elevator he’s in right now, please exit and pay attention to the overall map of the factory floor, then check the door on the right to find the room with the final maze puzzle, such as rusty waste and chemical liquids
Leave the room, enter the door on the right, find some long corridors, pass through to a room with a red light door.
First take some gunpowder from the right, then use your knife to chop the red light. Get ready to kill the two enemies on the other side of the door, so use those long corridors to make room for yourself to destroy them.
The next room was dark, and there seemed to be a gap on the platform leading to a far door, but the generator was offline.
Go down to the bottom and get ready to let the other two enemies rush out from the far door. Before moving in, find a crate that you can break on the left and right sides of the door.
In the foundry, there is a large casting machine on the far wall, which will be the core of solving some of the puzzles in the factory. Look to the right at some X-ray photos of the Heisenberg experiment, some chemical liquids, and some rusty waste on a nearby table.
You can’t interact with a strange hole in the wall, another door is locked, and now there is only one way to leave the room. Walking up the hall, the other three ghouls were staggering on the sidewalk and could gather together well to explode and make them fly.
Pay attention to the cabinet on the left, you can use the lock picker to get yellow quartz. Put the gunpowder on the barrel in front, pay attention to the unpowered switch of the door, forcing you to go to the far door and enter the laboratory area.
In addition to some rusty scraps on the left, there is a creepy body in the next room with an arm drill on it, if you think it will jump out to catch you-you may be right!
Now move over the corpse and enter the next room, then open a box with a relief mold, you can use it in the foundry.
As expected, the enemy called Soldat will rise from his chair and begin to attack. These enemies are very sturdy and can use their drill arms to block shots, and if hit, they will cause some serious damage. Fortunately, they move quite slowly, and will spend some time swinging or stabbing their main weapon-which also makes the red light on their chest vulnerable.
Use nearby corridors to keep your distance from them and stimulate them to attack, then sprint, spin and prepare your rifle to zero their weakness. Doing enough damage will short-circuit them, kill them immediately, and reward you with the Crystal Mechanical Heart.
Go back to the foundry, use the relief mold to get a relief of a horse, and then you can place it on the hole in the wall behind you. This passage leads to another ghoul, and there is a locked door leading to Heisenberg’s dormitory, which is currently inaccessible.
Turn around to check the table, use the lock opener and get some Magnum Ammo, then move to the large computer room downstairs. Hit the crate behind you, and look at the large engine machines dotted on the winding sidewalk that runs through this room.
The huge pistons here will move quickly back and forth, swinging in front of the narrow parts of each sidewalk-if you move slowly under them, you may hurt you mercilessly. If you are worried about not sprinting enough-you can shoot red dots on each piston to stop them and let you pass safely-but you still need to worry about the ghouls ahead.
In fact, you can fire several shots at distant enemies with a pistol, which will make them look for you slowly and will most likely kill them while trying to pass a large destructive piston. Once you pass, the other three will appear in the middle, so you either have to sprint quickly or fight them head-on without the help of the pistons.
When all enemies are dead, you can blow off the remaining pistons to cross safely, and check where the enemies are crawling in the middle of the room to find crates and some explosive bombs.
Look for the red light of the last piston on the wall behind it, carefully snipe it to enter a ladder, take you back upstairs, and find some rusty scrap near the other wall.
The door next to you is locked, so you have to walk down the hall full of soldiers and wait to come alive-but they won? ? t? ? ? However. Go through and open the door back to the foundry, and then move down the stairs in the previous room.
There is a broken wall here, but you can leave it temporarily because you explore the rest of the room and find a fragile crate and a spare generator that lacks gears.
Downstairs there are some fences and a cabinet with a mine behind it, and some gunpowder near the fence. Go up the stairs on the right, you will find a door with a red light, you can smash in.
In this storage room, check the development instructions 1 file on the table on the left, and there is some gunpowder factory map on the right (lower level). Open the big box through the file to get the gear mold, then open the far door and return to the hall full of soldiers.
surprise! The last soldier will wake up and try to ambush you, so go back to the hall and aim your rifle at his mechanical heart. You can lead him back to the generator room happily, and he will even chop down a few fences for you.
You can also ask him to smash a crumbling wall-but it is better to leave a mine in front of it and let him step on it, blasting the wall and damaging the Soldat in the process.
After the wall is completely broken, look inside, get some shotgun ammunition, and then open a box containing a treasure of mechanical parts (cylinders), which can later be combined with something to get better sales value.
Move back to the foundry, put the gear mold into the press, and prepare a large gear for yourself to insert into the backup generator. The production line will start again, but before another Soldat falls from the conveyor belt moving above, the gate behind you will be blocked.
You and this enemy will get closer, so ask him to tear down the small door to expose his weakness, and then sweep over larger obstacles to keep the distance until you can put enough bullets in his chest to kill him.
Go through the newly opened door at the bottom and smash the crate before turning left. In front you can see another soldier patrolling on the right. Go left first, put some ammunition in the box, and then carefully follow him into the next room.
There are several narrow halls where Soldat patrols, but it is particularly worth noting that there are some red arc electric fuse boxes in the middle. If you wait until Soldat gets close to it, you can shoot it to explode the box and stun Soldat, allowing you to unload some free shots before escaping.
When you avoid the enemy here, be sure to look for some crates that can be broken and a cabinet with gunpowder, then go through the far door on this floor to find another crate and a sniper rifle ammunition In the cabinet, there is a big crystal that you can shoot down from the yellow PA system near the door.
Go back to the previous room, go upstairs to find another soldier, then lead him back to the fuse box downstairs to stun and destroy him-just be careful of his stumbling block and end with his drill sprinting forward quickly. Check where he came out, find some explosive bombs, then break the red light on the right door and move on.
Another long room with a narrow corridor is waiting for you here, and as expected, it is far from safe. First walk along the path on the left and find 3 ghouls walking towards you, then throw an explosive device to paralyze them. Go further left and you will get a fragile crate and a mine in the cabinet to solve your troubles.
Moving to the other side of the room, there was a small alcove by the stairs, and a dead soldier was lying on the bed behind the small door. Keep this in mind when going up the stairs, because a huge shipping container will soon fall over, revealing a stronger Soldat variant.
This guy has two drill arms and there is no weakness in the chest-but on his back, which makes it harder for him to get a clear shot. Let him chase you down the stairs and enter the niche, and he will destroy the gate for you.
By the way, take him back to the middle of the room and find another fuse box, you can shoot to stun him and remove his back if you have a chance. When he starts to swing wildly, try to shoot around to shoot around him and hit him when he turns around. Your sniper rifle will quickly hit him, earning you a big crystal mechanical heart.
Be sure to return to the niche with the dead Soldat, because you will find him lying next to a table with thousands of mines and some Magnum ammunition.


Post time: Oct-01-2021